Sonic Tomahawk

The Sonic Tomahawk unlocks at level 18. It is a weapon that is similar to the Exploding Tomahawk, but is unable to be detonated, making it able to be retrieved from any kill. It is also a powerful melee weapon, having 200 damage in comparison to the Exploding Tomahawk's nerfed 175 melee damage. It is not as of yet able to be permanently purchased using GP, but can be rented out for 3 or 7 days. However, it can be purchased permanently by buying it for 700 zen.

Strategies
The Sonic Tomahawk, although powerful, is a very difficult weapon to use efficiently. Even though it is a very consistent and reliable weapon, the arc of the throw and the small amount of reach it has can cause many problems.
 * Pay attention to their armor builds! Try to spot out enemies with light armor builds that could potentially have less than 200 HP for a quick and easy melee kill.
 * For enemies with heavier builds, depending on the situation, throwing the tomahawk for an instant kill could be a wise option. Since heavier builds have less mobility, they will be much easier to hit in comparison to lighter opponents.
 * Try to avoid direct engagement. The Sonic Tomahawk, unlike its counterpart the Exploding Tomahawk, is not effective in direct combat. Running at them while they are shooting at you is not very wise unless you have luck on your side, since they will most likely kill you before you can get within killing distance.

​Surviving a Sonic Tomahawk
Instances of survival are very rare, as many people do not attempt to create a build to survive the tomahawk due to its unpopularity among the Blacklight community. But, as said on the Sonic Tomahawk Preview Page, the only way to survive a thrown Sonic Tomahawk is to have a high health build with the Melee Protection gear item. More specifically, the high damage build must have 243 health or more for this to apply, as a build with health any lower than this will not counteract the large amount of damage dealt by the tomahawk.

Since the melee damage only does 200 damage, the only thing that would need to be done to counteract it would be to have a build that exceeds 200 Health Points. This is obviously easier to achieve, as it does not require overly large health builds or sacrifice of gear slots.